Sound Manager Module
This module provides a centralized SoundManager class for loading, playing, and managing sound effects and background music in the game. It handles volume control, settings persistence (via settings.json), and provides a simple interface for playing various game sounds identified by logical names.
The Sound Manager is responsible for:
Initializing the Pygame mixer.
Loading sound effect files (.mp3) into memory, associated with specific names (e.g., “dice_roll”, “buy_property”).
Loading background music files.
Playing loaded sound effects on demand.
Playing, stopping, pausing, and unpausing background music.
Managing separate volume levels for sound effects and music.
Loading and saving volume settings to a settings.json file.
Tracking and reporting any missing sound or music files.
Detailed Design
SoundManager Class Diagram
Sequence Diagram: Initialization
Sequence Diagram: Loading Sounds
Sequence Diagram: Loading Music
Sequence Diagram: Playing a Sound
Sequence Diagram: Setting Volume
Sequence Diagram: Saving Settings